#include "stdafx.h"
#include "SimpleMesh.h"
#include <assimp\cimport.h>
#include <assimp\Importer.hpp>
#include <assimp\scene.h>
#include <assimp\postprocess.h>

SimpleMesh::SimpleMesh()
{
	vbo = -1;
	ido = -1;
	vertexData = 0;
	indicesData = 0;
	numVertex = 0;
	numIndex = 0;
	textureMapId = 0;
}

SimpleMesh::~SimpleMesh()
{
	glDeleteBuffers(1, &vbo);
	glDeleteBuffers(1, &ido);
	Delete_Array(vertexData);
	Delete_Array(indicesData);
}


